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Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Is Modded: Definitely Client brand changed to 'forge,fml' OpenGL: ATI Radeon HD 5670 GL version 1 Compatibility Profile Context, ATI Technologies Inc. Pixelmon (Pixelmon 2.0.zip) Unloaded->Constructed->Errored Mcp (minecraft.jar) Unloaded->Constructed->Pre-initializedįML (coremods) Unloaded->Constructed->Pre-initializedįorge (coremods) Unloaded->Constructed->Pre-initialized
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IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active Suspicious classes: FML and Forge are installed Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.7.0_09, Oracle Corporation
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Operating System: Windows 7 (amd64) version 6.1
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: Slot 4083 is already occupied by when adding Īt .(BlockApricornTree.java:26)Īt (PixelmonBlocksApricornTrees.java:47)Īt (PixelmonBlocks.java:97)Īt (PixelmonConfig.java:46)Īt (Pixelmon.java:84)Īt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt .invoke(Unknown Source)Īt .FMLModContainer.handleModStateEvent(FMLModContainer.java:485)Īt .EventHandler.handleEvent(EventHandler.java:69)Īt .SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)Īt .EventBus.dispatch(EventBus.java:317)Īt .EventBus.dispatchQueuedEvents(EventBus.java:300)Īt .EventBus.post(EventBus.java:268)Īt .LoadController.propogateStateMessage(LoadController.java:140)Īt .LoadController.distributeStateMessage(LoadController.java:83)Īt .Loader.loadMods(Loader.java:486)Īt .FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)Īt .a(Minecraft.java:410)Īt .run(Minecraft.java:744)Ī detailed walkthrough of the error, its code path and all known details is as follows:
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Install Forge -> Extract zip into server folderĮdit: Updated with forgotten added pokemon Note: Remove your pixelmon.cfg when upgrading from a previous version Fixed being able to use an attack with no ppĭownloads are universal, one version works on both client and server (this holds true for both forge and Pixelmon) Fixed crash on picking a move that was empty in battle Swimming pokemon no longer jump up and down lots Fix to our y-rotation issues with techne!!! – As a result a whole bunch of old models that had glitches now look right! Fixed crash from pokemon riding minecarts Evolution now happens back a level earlier Fixed fossil machine display rendering through other object Fixed crash on closing trading gui with button Pokemon can no longer be sent out in battle when fainted or healed with potions
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Fixed a crash from new database retrieval method where download of database pointer returns null
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Nickname was being set when a pokemon entered a pc (causing name kept on evolution) Fossils for which the created pokemon is not in game are not generated or findable in the world Mareep can now be shorn wool will regrow after time, use shears to shear Magnemite, charizard, mareep, zubat, pidgey Ornithologist, Bug Maniac, Fire Breather, Little Boy Swimmer, Male SwimmerĬlefable, Clefairy, Sandslash, Persian, Raticate, Aerodactyl, Bellsprout, sandshrew, Fearow, Anorith, Archen, Poliwhirl, Cranidos, Shieldon, Archeops, Graveler, Gengar, Espeon, Cloyster NidoranFemale Re-build of the battle system allowing generalised participants New config options: allowRiding, allowPlanting, allowPvpExperience Streamlined and sped-up the spawning algorithms, things should be a bit smoother and use less cpu
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Disabled damage from cactus and arrows on pokemon Everstone and other held items all now function correctly Right click it with a fossil in hand to activate it and right click to remove the cleaned fossil when it’s stopped. Recipe: AAA/AAA/RGR (A=aluminium plate, R=redstone, G=glassPane) Added Fossil Cleaner: rotating machine you put your uncovered fossils into to clean them, making them ready for the fossil reviving machine. Defeating them will cause them to drop rare items (tms, potions etc), pokemon of the same evolutionary chain will spawn around them in larger groups. Bosses: 3 different types of bosses (uncommon, rare and legendary), each is bigger, stronger and much harder to catch than normal. Growths: 7 different growths, impacts how big the pokemon is and will be. Natures: all 25 natures, should work identically to the pokemon games, visible in the pokemon summary screen Here is the result of our latest endeavour, Pixelmon 2.0!
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